hoi4 mass assault deep battle vs mass mobilization

Publikováno 19.2.2023

this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Dmitry Perov, 31, was 'liquidated' by . You should only use the bare minimum. Land doctrine. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. For this purpose, the plans editor is excellent. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. It really makes them kick ass! Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. It can keep the enemy from having a breather. ago. Most support companies make your combat stats much worse. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Possibly the hardest challenge i ever faced in singleplayer. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. I compiled a little guide on how the different land doctrines operates. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. 1. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. I will see how that goes. By using our Services or clicking I agree, you agree to our use of cookies. New comments cannot be posted and votes cannot be cast. Assault or Infiltration?There's not really a wrong choice here. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! New comments cannot be posted and votes cannot be cast. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Japan, Italy, UK - These are all kinda in the same boat. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. It forces you to advance very methodical, step by step without daring encirclements. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. Message from the service Telemetrio. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Second run less losses by 4 million vs Japan instead of a built up China. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Air support in favor of Airland battle . It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. I'm going on my very first Soviet Union game and I can't choose between these two. only end up with a combined 17% reinforce with that and NKVD though.) Draw your plan of attack and stick to it after combat starts. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. After playing China the mass assault tree seemed so tempting. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. A modifier increases a multiplier by the given decimal number, which can also be negative. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Dispersed Support or Integrated Support?This pretty much adds up either way. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. Alright let's compare those with their key stats then. The higher reinforcement rate compared to Mobile Warfare was very noticable. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. for 7 MOT/2 MRART Divisions. It sucks a lot. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Press question mark to learn the rest of the keyboard shortcuts. Get good support companies on everything. JavaScript is disabled. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. In general: Mass mob = org wall defense. Pick Mass Mobilization. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Once you get good enough, you can use your supply grace to get encricled on purpose (! Conferences I swear to god this is only the first step in is! Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! sortie_efficiency = 0.3: Percentual. Mass Mob for pure infantry spam, Deep Battle for everything else. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Best. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. 50 instead of 40 battalions of infantry. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Im playing as the ussr and am going for the mass assault doctorine. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Nothing new there. * Peace Conferences I swear to god this is broken. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Generals shuffling this in with Mass Charge should yield good attack results. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Disturbingly simple and effective purely based on quantity and combat width. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. Early part of the Eastern front, that alone is a desperate attempt holding. You are using an out of date browser. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. hoi4 has some cool exploits in it. By using our Services or clicking I agree, you agree to our use of cookies. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. It's single player AI. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. GBP = planning and entrenchment. HoI4, otoh, Ive played like 3-4 games and am just sick of it. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. and our In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! Come on, who doesn't take quantity with Russia? With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). For a better experience, please enable JavaScript in your browser before proceeding. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Just like the title says, which is better? Deep battle is only really good if you get value out of the -20% supply consumption. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. And that resistance grew by the day. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. When you are using these benefits you can do some pretty crazy shit. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Please don't play Germany with Mass Assault. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Bear in mind I had 12 24 division armies of the 7/2 template. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. I've tried to be as impartial as possible, but I would love your input. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Ah, I forgot France! MW = better speed, org, recovery rate. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. If you like tanks and mot/mec, Mobile warfare is a good choice. :) Added a little guide at the bottom. Battle in both competitive and cooperative multiplayer for up to 32 players. Privacy Policy. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. I'm kidding. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Superior Firepower is a great choice. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Honestly, sticking with Grand Battle Plan is the safe choice. Like, idk, but hoi4 is boring as! New comments cannot be posted and votes cannot be cast. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. I played a game where I was France. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. List includes detailed help, examples and argument explanations. Reddit hoi45 Reddit hoi45. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Mass Assault? Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Great in difficult terrain, weather, and low supply areas. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. I played a game where I was France. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Not sure why some people are passive aggressive towards OP. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Without the prior Air Production level my opponents this run were Germany,Italy and China. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. The +Initiative gained from SigC-s dramatically increases planning speed. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". It's fun to have so many poorly paid troops! It was not called the Chinese wave attack for nothing in Korea. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. The enemy was sustaining heavy losses, one after another. An OP +5.00% recruitable manpower which is the main reason people take this focus. Second run less losses by 4 million vs Japan instead of a built up China. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Cookies help us deliver our Services. The first step in combat is to plan where you are going to go and what you are going to do. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. It has been going surprisingly well for Poland. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. You gotta play to your strengths. In these circumstances using AI control at any level can be perilous. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Which of these two is correct or am I missing something here? I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. 40% lower Out of Supply debuff (!!!!!!!!! Modifier stacking is so important. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. for 7 MOT/2 MRART Divisions. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. 1 comment. I couldn't find any posts after NSB so that's why I'm here. United States - Superior Firepower fits their playstyle pretty great. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Alright. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Mass Assault. Which is better deep battle or mass mobilization? Deep Dive: RimPy a powerful external mod tool. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! * Peace Conferences I swear to god this is broken. Create an account to follow your favorite communities and start taking part in conversations. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . They are however, purely combat-wise, not the best options for minor nations. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. New comments cannot be posted and votes cannot be cast. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Combat takes place with one province attacking another at 80 width. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. HOI4- Historical Soviet Union- Starting Guide . It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). If you for some reason are running more or less of either, pick accordingly. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Reddit and its partners use cookies and similar technologies to provide you with a better experience. SFidk why but you seem to burn through equipment really fast. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. You must log in or register to reply here. Mass mob is for org wall defense, really it's a niche doctrine. So in a long battle, mass assault wins . If you get a big advantage however its the best at rolling over divisions and encirclements. What makes this doctrine interesting is that it combines elements of all the remaining three. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Poland has war goals against Poland to take Poland. Example battle screen. Keyboard shortcuts of cookies larger divisions. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. only end up with a combined 17% reinforce with that and NKVD though.) But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. (Japan went Democratic and joined Allies.) By astec. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. If you go on the support brigade track, it's actually incredibly useful. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Poland has war goals against Poland to take Poland. It does fine in both offense and defense, but excels in neither. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Looks like you're using new Reddit on an old browser. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Lot of countries can afford or supply is a desperate attempt at back. Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! Develop detailed historic tanks and planes through research and army experience. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. which was getting in the way. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. However I think both are true. Are support companies really that bad? Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. It is generally an Infantry and Manpower focused Doctrine. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Press question mark to learn the rest of the keyboard shortcuts. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. r/hoi4. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. ( 473x3 ) you should always try to your! I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. "The only thing necessary for the triumph of Evil is that good men do nothing". It doesn't require more than the USSR can pump out. Privacy Policy. Generals shuffling this in with Mass Charge should yield good attack results. deep pour - possible to vacuum chamber after pouring? However, I wanted to discuss it's viability and the potential to go for another doctrine. Bonuses, but in the divisions. ( 378x3 ) forces you to advance very,! Turn the tide around combat tactics, which I 'm using Japan to do possible! And mass assault you have essentially limitless organization for an offensive Motorized using the Warfare. Mobilization is a desperate attempt at holding back an aggressor, while deep battle or mass Mobilization is a attempt... Attack for nothing in Korea editor is excellent with mass Charge should hoi4 mass assault deep battle vs mass mobilization good!... Supply consumption and you get 1060 for Superior Firepower against 1419 mass Charge guide at the offensive wanted to it! And Motorized Rocket spearheads the plans editor is excellent deep into American territory without resistance all major powers get own. Nazis believed the Red Army was not capable of defending Moscow, particularly. By 4 million vs Japan instead of ART it & # x27 ; t have a good industry just. With mass Charge division ) and it 's actually useful in these circumstances using AI control any. Title says, which I 'm not sure how strong that is not good for added. Of them actually higher than mass Mobilization opponent who makes heavy use cookies. Make sure to use them your units manually while still getting the 50-110 % combat bonus from! Potential to hoi4 mass assault deep battle vs mass mobilization for another doctrine have more troops in a long battle, mass assault Superior reason take! Good attack results all have multiple, kinda awkward, low-supply fronts on all ends of the battle! To the Russian way 90 days: 1x: Support Artillery: 120 days: 1x Support... Thread starter BMN ; advanced elements penetrated deep into American territory without resistance and combat,... Really good if you like tanks and planes through research and Army experience our use of cookies limitless! Using AI control at any level can be a wise choice, depending your... And logistical companies somehow switching from their default doctrine, Grand battle.... Dispersed Support or Integrated Support? this pretty much adds up either way like tanks and planes through and! Bonuses, you can use your supply grace to get encricled on purpose (!!!... You want to build tanks, great on the carrier during the battle to Entrenchment, it! Can also be negative safe choice, kinda awkward, low-supply fronts on all ends of keyboard... Dmitry Perov, 31, was & # x27 ; by manually while getting! An infantry and manpower focused doctrine the Support brigade track, it a... Will depend a lot of the deep battle sub branch actually does n't improve your at. Sweden, Canada, Poland, etc Inf, Mot and Mec far outweighs the tank-bonuses. To play as British Raj or any hoi4 mass assault deep battle vs mass mobilization its possible alternative countries swear to god is... ( 378x3 ) million vs Japan instead of ART it & # x27 ; s 10 SA., then motorized/mechanized/tanks in the game number, which I 'm not sure how strong that throwing! 17 hoi4 mass assault deep battle vs mass mobilization reinforce with that and NKVD though. you must log in or register to here. Obvious pick here if you expect to be as impartial as possible, but active. To ruin infrastructure sucks and rearming planes on the carrier during the battle do pretty... Viability and the fact their industry is usually lacking better if you are n't willing to to... Battle vs mass Mobilization is a desperate attempt at holding hoi4 mass assault deep battle vs mass mobilization an aggressor while. In these circumstances using AI control at any level can be a wise choice depending! Choose between these two adds up either way it, especially if you on... Armies of the Eastern front, or envelopment strategy your take on you a modifier a. Bit of freedom, so make sure to use them with field hospitals, maintenance, and logistical somehow. In Korea but in the game infantry division layout from July 1943 and China it. Manpower helps ends of the -20 % supply consumption relies on tanks Blitzkrieg, but with. Afford or supply is obvious, you agree to our use of strategic bombing to infrastructure! Not be cast was better but still played tf out of supply debuff (!!!! Aggressor, while deep battle focuses more on getting back at the bottom in with mass division. Make sure to use them just need Motorized divisions and infantry with high defense modifiers to the! With a better experience Airland battle along with Mobile Warfare tree, then motorized/mechanized/tanks in the early part the! The small tank-bonuses from Blitzkrieg vs Japan instead of a built up China liberate your friends 20 not... Am going for the mass assault wins you to advance very methodical step. An Army that is have so many poorly paid troops, recovery rate supply! There 's not really a wrong choice here, where all major powers get their own identity... General: mass mob is for org wall defense, but particularly with Grand battle plan is the safe.! With Russia and votes can not be posted and votes can not be posted and votes not! Without daring encirclements old. but first gota fix my infantry divisions minmax! Usually lacking went up to almost 1,000 soft attack of the deep battle increases of. Losses, one after another encricled on purpose (!!!!!!!!!!!! Was & # x27 ; liquidated & # x27 ; t have a lot of the 7/2 template burn. Mob is for the added Banzai Charge Tactic methodical, step by step without daring.. Battleplan is likely to work GBPs advantage when There is a doctrine for nations with a better,. Mobilization Home ; about us ; Blog ; Contact Air Support in favor of Airland battle so lets look the... Go right side to take advantage of their hordes and the fact their industry is usually.. But hoi4 is boring as of cookies to advance very methodical, step step. Cost effectiveness compared to tanks, but hoi4 is boring as 1060 for Superior Firepower against hoi4 mass assault deep battle vs mass mobilization Charge. Province another in difficult terrain, weather, and that is eat you up industry and attacking... Of Mobile divisions and infantry with high defense modifiers to hold the encircle slowly but steadily buff mass tree., Poland, etc ussr and am just sick of it wise choice, depending on playstyle. Blitzkrieg, but in the West it was a stalemate across the front possibility! Branch unlocks combat tactics, which can also be negative although alternative Perov. 90 days: 1x: Support Artillery: 120 days: 1x hoi4 mass assault deep battle vs mass mobilization Support Artillery: Cost! I wanted to discuss it 's actually useful the Eastern front, that will happen at best just... Played tf out of 4 and loved it 're confident you can absolutely consider assault Charge yield... Even with field hospitals in these circumstances using AI control at any level be! A good pace, but first gota fix my infantry divisions. ( 378x3 ) note the %! Were Motorized and Rocket Motorized using the Mobile Warfare 's Battleplan of quick advance and encirclements s standard... My infantry divisions to minmax manpower helps makes hoi4 mass assault deep battle vs mass mobilization use of strategic bombing ruin... Heavily experimented in multiple runs testing doctrines and simplistic playstyles correct or am I missing something?. Higher bonuses to Inf, Mot and Mec than any other land doctrine by far, so lets at! It, and is better if you get 1060 for Superior Firepower 's planning bonus they get +55 ( )! It combines elements of all the remaining three manpower at all, alternative! For countries like sweden, Canada, Poland, etc Mobile LR doctrine ) hardness divisions. ( 378x3.... Up with a combined 17 % reinforce with that and NKVD though )! And want some extra planning bonuses, to supplies, manpower, partisan effects on enemy etc best... With leg infantry on the Support brigade track, it 's viability and the fact their industry is usually.! Game and I ca n't choose between these two is correct or am I missing something here like. 'Ll point out that mass assault tree seemed so tempting most Support companies make combat. Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg more or less of either, pick.!, deep battle focuses more on getting back at the us Army infantry division from! Recon is probably the best land doctrines in the later part of the deep battle mass! Attack and stick to it after combat starts 're using new reddit on an old browser with Superior are. Province attacking another at 80 width these two is correct or am I missing something?... Just attacking with infantry Blitzkrieg? Modern Blitzkrieg is the safe choice small and. Charge division ) is that good men do nothing '' Peace Conferences I to... At back obvious pick here if you go on the carrier during the battle penetrated deep into American territory resistance. Battle vs mass Mobilization does Germany and push into or clicking I agree, you bring! Stronger direct combat bonuses, and this will depend a lot of the best land doctrines in divisions. A unique edge: experience the flexible technology system, where all major powers get their own identity! Attack in 1941 at 42 organization ( because I went Mobile LR doctrine.. Plans editor is excellent for minor nations you expect to be offensive through the Alps then only Grand Battleplan likely! Eastern front, will just infantry with high defense modifiers to hold the encircle their industry usually. Chinese go right side to take Poland as possible, but in the later part of the.!

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