Note: Returns a reference to the current AudioTrack instance for chaining. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. That's not going to work because the onclick content attribute is executed within the global scope, rather than within SugarCube's. It is further strongly suggested that you provide that same custom user namespace when removing them. Does not modify the original. That will only toggles the views, test mode must still be enabled first. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. Gets or sets the playlist's randomly shuffled playback state (default: false). Removes and returns the last member from the array, or undefined if the array is empty. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Added to the active passage's container element, Added to the active passage's container element and. Note: Note: A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. You could make using the element work by attaching Returns the number clamped to the specified bounds. Returns a reference to the Dialog object for chaining. Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. To delete a watch, click the button next to its name in the watch panel. Player settings object, set up by the author/developer. Returns a random member from the array or array-like object. Note: Wikifies the given content source(s) and appends the result to the target element(s). Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Repeatedly executes its contents. (n.b., it is possible to access it via the debugging interface, however, outside of debugging Warning: When a saved story is loaded, the state loaded from the save replaces the current state. Controls the playback of audio tracks, which must be set up via <>. Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. Returns a reference to the current AudioRunner instance for chaining. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Share Improve this answer Follow answered Sep 28, 2020 at 18:17 Returns the playlist's current time in seconds, or NaN if no metadata exists. Hi, I am really new in Twine. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". You might be lucky in that they were the problem. Macro API. See Also: It's one of the common mistake everybody make while working with jQuery, Basically $ is an alias of jQuery () so when you try to call/access it before declaring the function will endup throwing this error. Deprecated: Passage API. A variable is a bit of storage where you may stash a value for later use. In SugarCube, they come in two types: story variables and temporary variables. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Temporary variables do not become part of the story history and only exist for the lifetime For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. A range definition object should have some of the following properties: Note: Here's a simple example whose constructor takes a single config/option object parameter: Creating a new instance of this ContactInfo example would be something like: Here's a simple example whose constructor takes multiple discrete parameters: Here's a simple example whose constructor takes multiple discrete parameters, but also includes an ._init() helper method to allow the .clone() and .toJSON() methods to require less manual tinkering than the previous discrete parameters example by automatically copying an instance's own data: Media passages are simply a way to embed media into your projectspecially tagged passages that contain the data URI of a Base64-encoded media source. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Extract the archive to a safe location on your computer and make note of the path to it. Returns whether an audio track with the given track ID exists. Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. Note: What you're doing is setting _text to the string "_TextNew", not the value of _TextNew. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Registers the passage as an audio passage. Returns the number of times that the given member was found within the array, starting the search at position. Story Format: SugarCube 2.35.0. See UIBar API for more information. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Roughly equivalent to the :passagedisplay event. Manages the Settings dialog and settings object. Returns the first Unicode code point within the string. Each event is represented by an object that has properties that may be used to get additional information about what happened. String: The expression yields a string valuee.g.. Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. Sugarcube 2.21 use variable value in another variable name. Global event triggered as the last step in closing the dialog when Dialog.close() is called. It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. Registers the passage into the Jump To menu. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Paste in the Base64-encoded media source as the passage's content. See the Save.onSave.add() method for its replacement. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Allows the destination of passage navigation to be overridden. Sets the story's title. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Twine1/Twee: Required. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Happens before the rendering of the incoming passage. If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. Warning: May be called with, optional, link text or with a link or image markup. Tip: The template markup begins with a question mark (?) Returns the variables from the active (present) moment. If you plan on using interactive macros within a loop you will likely need to use the. The StoryInit special passage is normally the best place to set up tracks. Note: Essentially, a combination of < > and <>. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. Removes the audio group with the given ID. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Acquires a loading screen lock and returns its ID. Returns a reference to the current AudioRunner instance for chaining. When a new moment is created, SugarCube stores the playthrough state to session storage. See Tweego's documentation for more information. Not everyone has Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Note: Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). If multiple passage titles are given, returns the lowest count. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. To control aspects of your project based on the values contained within variables, see the <> and <> macros. Outputs a string representation of the result of the given expression. Sometimes there are breaking changes, however, and these must be addressed immediately. Warning: In SugarCube you can convert them if you need to. See SimpleAudio API for more information. Normally, the values of its properties are automatically managed by their associated Settings dialog control. Deprecated: All changes within this version are elective changes that you may address at your leisure. When used to set the volume, returns a reference to the current AudioList instance for chaining. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Additionally, see the tagged stylesheet warning. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Deprecated: If no passages are found and default text is specified, it will be used instead. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Returns the number of moments within the past in-play history (past only). When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. Upon a successful match, the matching case will have its contents executed. See Save API for more information. Note: Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. See Config.macros.maxLoopIterations for more information. Stops playback of the selected tracks and forces them to drop any existing data. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Create a new passage, which will only be used as a media passageone per media source. Identical to calling .map().flat(). Appends one or more members to the end of the base array and returns its new length. All DOM macros require the elements to be manipulated to be on the page. Collects tracks, which must be set up via <>, into a playlist via its <> children. Function behavior is immutable. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. You may forcibly enable test mode manually by setting the Config object's debug property to true. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. Terminates the execution of the current <>. The parser instance that generated the macro call. What I want to do with those images is explained in the following links: How To Create an Image Magnifier Glass (w3schools.com), How To Create a Tab Image Gallery (w3schools.com). The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: 3 comments mandrasch commented on Jun 6, 2015 th0ma5w added the enhancement Note: The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. For example: Warning: Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. I'm having some issues getting a major part of my game working, and I'm not sure if this is possible at all. To enable test mode from the story editor/map screen while starting at a specific passage, hover over a passage and select the menu item. Removes all of the members at the given indices from the array and returns a new array containing the removed members. May be terminated by a <> macro. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. The hierarchy of the document body, including associated HTML IDs and class names is as follows. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). classes) guide for more information. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. The SugarCube has a 2-year warranty that covers parts and labour, but the warranty is not transferable. Returns a reference to the current AudioRunner instance for chaining. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. In the above, the second (set:) macro is never run, and the $count variable remains at 0. If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. In general, you should not call this method directly. If you need them, then you'll need to use a class or similar non-generic object. See Also: Expired moments are recorded in a separate expired collection and can no longer be navigated to. Deletes the specified on-load handler, returning true if the handler existed or false if not. Warning: Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. .off() in the jQuery API docs for more information. Note: This method has been deprecated and should no longer be used. This is a collection of tips, from how-tos to best practices. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. This method has been deprecated and should no longer be used. Additional timed executions may be chained via <>. Generates no output. So thank you for taking the time to help beginners get the hang of both Sugarcube and Twee. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Audio, image, video, and VTT passages are supported. They are defined via the Template API. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Shorthand for jQuery's .off() method applied to the audio element. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. The line continuation markup performs a similar function, though in a slightly different way. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. If the time() story function is undefined, then you are not using SugarCube 2. Shorthand for jQuery's .on() method applied to the audio element. Sets the selected tracks' repeating playback state (default: false). Iterates through all enumerable entries of the given collection. See the <> section of the Twine1 reference documentation for more information. Note: Warning: Used within <> macros. Does not modify the original. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). Shorthand for jQuery's .one() method applied to each of the audio elements. This is the code I am using for this save/load button is: The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Returns the current state of the engine ("idle", "playing", "rendering"). Gets or sets the playlist's repeating playback state (default: false). 'SugarCube.State.variables.money = SugarCube.State.variables.money + 100' This is why when you run the code the second time, the value of 'SugarCube.State.variables.money' is Browsers are not currently required to honor the navigationUI setting. Here are the instructions how to enable JavaScript in your web browser. Testing is strongly advised. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. You will also need some CSS styles to make this workexamples given below. SimpleAudio API. sugar cube: [noun] a small cube of sugar that is put in coffee or tea to make it sweet. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. The links go to the most recent release versions of each in SugarCube's source code repository. Deletes the audio track with the given track ID. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Passage display. UI bar special passages update. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Note: Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Terminates the execution of the current <>. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. Removes event handlers from the track. Returns whether a fade is in-progress on the track. I now switched to self-hosted html5 video. Note: Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. This method has been deprecated and should no longer be used. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Returns whether the UI bar is currently stowed. The text of a container macro parsed into discrete payload objects by tag. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. Playlists are useful for playing tracks in a sequencei.e., one after another. Note: Attaches fullscreen change event handlers. Caveat for Internet Explorer: SugarCube only supports IE 9. The _contents special variable is used internally, by container widgets, to store the contents they enclose. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. This macro has been deprecated and should no longer be used. See <> for more information. Returns a random value from its given arguments. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. The body of the page. Macro API. See LoadScreen API for more information. Note: Opens the built-in alert dialog, displaying the given message to the player. Gets or sets the mute-on-hidden state for the master volume (default: false). And for some reason I keep getting an Uncaught Reference Error: setup is not defined. See Also: This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. This temporary playthrough session is intended to prevent players from losing data. Warning: Deprecated: You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Configurable, see Config.passages.start for more information. See the :passagestart event for its replacement. What I want to do Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Elements that are already part of the page, on the other hand, present no issues. If omitted, the story title will be used instead. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Stops playback of all currently registered tracks and force them to drop any existing data. Attaches single-use event handlers to the selected tracks. Returns a reference to the UIBar object for chaining. You will, very likely, never need to use State.top directly within your code. Removes and returns the first member from the array, or undefined if the array is empty. Twine2: Unused. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Returns the given number clamped to the specified bounds. Ill post a report to git. Returns an AudioRunner instance for the tracks matching the given selector. Only deletes the groups themselves, does not affect their component tracks. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Note: Returns the whole (integer) part of the given number by removing its fractional part, if any. Returns the bottommost (least recent) moment from the full in-play history (past + future). Does not modify the original. Unused by SugarCube. Instances of the Passage object are returned by the Story.get() static method. See Setting API for more information. Note: This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. The active passage's name will be added as its ID (see: Passage Conversions). Unread Posts; Recent Posts; Member List; Forum; User Forums; 3rd Party Software; If this is your first visit, be sure to check out the FAQ by clicking the link above. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables.
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